In Company of Heroes, units have to traverse around the map tactically and strategically these are done by having Doctrines for each Faction – Allies and Axis. It has stopped improving as developers focused more on the rising popularity of first-person shooters (FPS) – Call of Duty 4. There’s an excellent reason for this, Company of Heroes perfected the genre of RTS.įor me, the RTS is different, it has stood to the test of time – you only have to look at Blizzard’s favorite game, StarCraft II to see good, recent examples – but for a long time, the genre felt like a hollow, with developers unable to pull out more creativity and variety of the mechanics. You can see the goriness of the ragdoll animated units getting bombed out and send their torso flying or wiped up by personnel mines that send their legs around! It has aged well since its inception in 2006. The audio was impressive enough to keep you hooked on for hours.Īs for the visuals, it is still one of the best for RTS. I have clocked about 100 hours for the whole gritty World War 2 experience in the Western Front.Īs an armchair general, games like this has this gripping “on edge” feeling whenever you heard artillery shells and bombings from bomber planes. When I am not getting involved with my studies, my go-to game has always been Company of Heroes. From the Dawn of War trilogy to Company of Heroes 2.įor those unfamiliar to the series, it is a tactical RTS game that allows you to control armies of both Allies and Axis factions. Relic Entertainment has become a primary household name, especially in Real Time Strategy mechanics.
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